Microsoft believes that frame rate is "significantly more important to gameplay than resolution".

Head of Xbox division Phil Spencer said that while reaching parity with the PS4 is important, 1080p isn't necessarily the perfect resolution.

"We have done a lot of work with our partners and we constantly evolve our development tools," Spencer told CVG.

"We announced that Destiny will have the same resolution and frame rate on Xbox One as PS4. There are a long list of games. Reaching parity with our partners has been important.

"But in the end I don't want it to be about a number, because 1080p isn't some mythical, perfect resolution.

"Frame rate to me is significantly more important to gameplay than resolution and the mix of those two which brings the right art style and freedom, whether it's on PlayStation or our platform."

Spencer used Sony's The Order 1886 as an example of a cinematic game that benefits from a 1920×800 resolution, but admitted that 1080p/60fps is important in certain genres.

"Clearly some genres, like with racing sims like Forza, hitting 1080p/60fps is important," he added.

"So there are certain genres where there's an expectation, but there are also other genres where I'd rather use the cycles to put more effects on screen or better lighting.

"I've got to put the tools in the hands of developers."

Microsoft recently announced plans to introduce pre-loading for digital pre-orders in a future update.

Digital Spy

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Until Dawn will have thousands of possible story paths resulting in hundreds of different ending variations, developer Supermassive Games has revealed.

The PS4 exclusive will adapt its horror story - which sees eight friends surviving the night in a remote retreat gone wrong - around your choices and actions, both big and small.

Actions made can ripple out to have major impacts later in the game, including character deaths. The story is designed around three rules - anyone can survive, anyone can die, and when someone is dead, they're dead.

As well as challenging moral decisions, even simple choices such as investigating an optional item can provide a clue. Choosing a dialogue choice can change the tone of the story and information available to characters later in the game.

"When you start, there are thousands of paths leading to hundreds of variations of the endings, and then decisions you make through the game really matter," executive producer Pete Samuels told Digital Spy and other press at gamescom 2014.

"You don't just get to the end and pick an ending. If someone dies, then they're not part of your future story, they're not part of your ending, so the story adapts to that."


As well as story recaps throughout the game, player choices are visualised through a Butterfly Effect diagram, starting at a central point and continuously branching out to show the possible choices that shape the story.

A hands-off demo revealed some of these large and small decisions at play. Two lovestruck friends, Ashley and Chris, have to explore a basement to rescue their friend Sam, captured by one of the murderers terrorising the group.

By finding a video camera and picking up a light bulb catalogue, it gives the pair clues which change the narrative later in the game. A conversation between the pair – discussing whether ..... (article cut to save bandwidth)

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Sony is being careful not to release too many remastered versions of popular PS3 games.

Sony's Jim Ryan told CVG that while it makes sense to release games that some fans might have missed, the company doesn't want the new gen to look like a rehashed old gen.

"One of the things we've seen this time around is that people have transitioned from a competitor platform last generation to PlayStation 4 this time around, and to allow those people to be able to experience a game like The Last of Us, which they weren't able to last time because they were playing something else, that's just common sense," Ryan said.

"But I think it's got to be looked at very holistically, you can't have too many of these things otherwise next gen just looks like rehashed last gen and we certainly don't want that.

"I think the balance is just about right but you know, there are other games that could be looked at, but there'll come a point where next gen will have moved on and rehashing old gen will have passed its sell-by date."

The Last of Us Remastered made its PS4 debut earlier this month.

The game has gone on to top the all-format gaming charts for two weeks running, beating Watch Dogs into second.

During its recent gamescom conference, Sony announced that it had sold 10 million PS4 consoles in less than nine months.


Digital Spy

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From Software has explained how it will use a new, more offensive Regain health system in Bloodborne to replace the defensive shield combat from its Souls series.

Aimed to "plunge every gamer who plays into perilous combat", whenever the player incurs damage from an enemy attack they have the chance to gain their health by attacking back within a short timeframe.


"It replaces the way of having a shield, blocking and attacking - this system encourages players to dive in and draw them into the battle," Japan Studio producer Masaaki Yamagiwa told Digital Spy and other journalists at gamescom 2014.

"It's like a magnet drawing the player into this very bloody life and death battles.

"It ties into your gameplay strategy as well. You have situations where you think, 'Shall I regain that health, or is this situation far too dangerous?' It's always something that's going to be at the back of your mind when you're fighting enemies."

While the system makes Bloodborne "a little bit more of an offensive game" as players must perform a "rally of deadly blows" in order to regain their health, Yamagiwa stressed "it doesn't mean the strategy is gone", since getting hit again will plunge health down even further.

Game director Hidetaka Miyazaki hopes the Regen health system will provide an emotional connection to players.

"He doesn't just see this red bar as a simple health gauge, he sees it as a power of will when they embark on something, they want to go forward," Yamagiwa said.

"That represents the power of will. As you take damage you plunge deeper into despair, but every time you attack you have this chance of regaining hope.

"Despair and hope is the emotional connection he wants to make when people play this game."

Also discussed at gamescom were the game's various melee weapons, which will be available ..... (article cut to save bandwidth)

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Silent Hills will provide players with most frightening experience yet, it has been teased.

The newly-revealed survival horror title will contain terrifying elements that "will make you s**t your pants", according to designer Hideo Kojima.

"The one thing that I can say about Silent Hills, and this is something I've been discussing with Guillermo del Toro as well, is that originally we were thinking of making a game that would make you pee your pants," Kojima said during a Konami presentation at gamescom this week (via CVG).

"But at this point we've changed our minds, and now we're aiming for a game that will make you s**t your pants," Kojima bluntly declared during the live event.

He added: "One thing that you have to keep in mind is that, if a game is too scary, people just won't play it. In movies or attractions, if it gets too scary you just keep your eyes shut and soon it will be over.

"But if it's a game, people will just stop. So that's why there's a limit on how scary you can make a game."

Silent Hills was unveiled yesterday (August 13) via an interactive demo named 'PT', which is available through the PlayStation Store on PS4.

The Walking Dead star Norman Reedus will serve as its lead character.


Digital Spy

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Quantum Break will feature an interactive live-action show "in the style of an edgy modern TV series" as part of the game's story, Remedy's Sam Lake has revealed.

Story chapters in the Xbox One exclusive action-adventure will end on cliffhangers called 'junction points', which switch the focus to the game's villain, Paul Serene, head of the evil Monarch Solutions.


With Serene controlling a time manipulation power that allows him to see into potential future timelines, the player can choose one of multiple avenues of where the story will go next.

"Both the game and the show ship on the same disc and are tied together in multiple ways that the player can affect with their choices," the creative director told Digital Spy at a behind-closed-doors meeting at gamescom 2014.

"You will be playing him – our equivalent of action movie scenes [where a villain is] planning and making his moves, but interactive. You play that scene, you see those glimpses of the future, and you make a choice – that this is the future I want to become reality in my game.

"You make a choice, and it's kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make."

As with any cinematic in the game, these TV-styled segments can be skipped, but watching them will give players certain clues to aid the following hands-on part of the game.

More details on the live-action series - including the length and quantity of the scenes in the game - will be revealed when it begins shooting in the next few months.

Quantum Break was re-revealed at Microsoft's press conference at gamescom 2014 with a gameplay trailer.

It will be an Xbox One exclusive releasing in 2015.

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The Crew has been announced for the Xbox 360 by Ubisoft.

The Xbox 360 version of the open-world racer will be made by Fuel developer Asobo Studio. A PS3 version is yet to be announced.


"It's Ubisoft's objective to continue to meet the needs of consumers who have not yet made the move to the new console generation," Ubisoft's Geoffroy Sardin explained.

"The Crew was originally built for the new generation of consoles, but we have always had a desire to make it accessible to as many people as possible.

"We're excited to bring The Crew's same core features, massive scope, mission variety, and overall driving experience to Xbox 360 players," he added.

Elsewhere, Ubisoft announced plans to hold an Xbox One and PS4 closed beta at the end of September.

Available for a limited number of players, exact dates and further details will be announced soon.

A recent PC beta test gave users the chance to explore the entire map of the USA, while playing missions from the Midwest and the East Coast.

One user even posted a 40-minute video of his character driving from coast-to-coast.

Co-developed by Ivory Tower and Ubisoft Reflections, the game features around 1,000 real-life landmarks including the Empire State Building, the Statue of Liberty and the Hollywood sign.

The Crew will be released on November 11 for Xbox 360, Xbox One, PS4 and PC.


Digital Spy

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Rise of the Tomb Raider could be a timed Xbox exclusive after all.

During Microsoft's gamescom conference, it was revealed that the upcoming game would debut exclusively on Xbox in 2015.

However, in an interview with Eurogamer, Microsoft's Phil Spencer admitted that the deal with Square Enix has a duration.

"Yes, the deal has a duration," Spencer confirmed. "I didn't buy it. I don't own the franchise."

Asked if he could reveal how long the duration of the deal would last, he replied: "No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner.

"People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and them. Obviously the deal does have a duration. I didn't buy the IP in perpetuity," he added.

Spencer hinted that Rise of the Tomb Raider could experience the same fate as Ryse and Dead Rising, both of which ended up on PC.

"Where this thing will go over time, just like Dead Rising or Ryse, we'll see what happens with the game.

"I don't own every iteration of Tomb Raider. I don't own them building Tomb Raider on other platforms."


Elsewhere, he confirmed that the game would also launch on Xbox 360.

The sequel will take players to multiple locations around the world, filled with exploration spaces that are described as some of the most beautifully hostile places on Earth.

Lara Croft actress Camilla Luddington recently confirmed that the game will implement motion capture.


Digital Spy

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Metal Gear Solid 5 is coming to PC, Konami has revealed.

Ground Zeroes and The Phantom Pain will be released digitally via Steam, the publisher announced via its gamescom preview show today (August 13).

Launch dates for either PC version of the two stealth titles are yet to be confirmed.

Serving as a tutorial for The Phantom Pain, Ground Zeroes is already available on PlayStation 3, Xbox 360, PlayStation 4 and Xbox One.

The first entry can be completed in approximately two hours, while the latter is reportedly significantly larger.

The Phantom Pain, which recently received a new gameplay video, doesn't see release on any platform until 2015.

Digital Spy

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Shadow Realms has been announced for PC by BioWare.

Unveiled during EA's gamescom briefing, Shadow Realms is described as a dynamic four-on-one multiplayer game.

It features a story-driven campaign that pits four players against a Shadowlord who can manipulate the environment and set traps.

It takes place in a modern fantasy world where, according to BioWare, "machine gun wizards and bomb squad clerics rule the day".

Shadow Realms will be released episodically, and will give players the opportunity to make their own choices.

Elsewhere, BioWare has promised deep combat customisation, letting users choose from a broad set of abilities.
Fans can sign up for next month's closed alpha tests by visiting the game's website.

The game was teased with a series of short trailers in the weeks leading up to gamescom.

During the same conference, EA announced a new Titanfall expansion, unveiled new FIFA 15 details and showcased Battlefield Hardline's single-player campaign.

Digital Spy

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