Telltale's The Walking Dead has been dated for PS4 and Xbox One.

Both Season One and Season Two, as well as Season One add-on '400 Days', will launch on October 24 in Europe.

In North America, Season One will hit PS4 and Xbox One on October 14, with Season Two coming a week later on October 21.

The first season of The Walking Dead was named Digital Spy's Game of the Year 2012.

Telltale recently confirmed that The Walking Dead will return for a third season.

Plot details, returning characters, platform information and launch dates have yet to be confirmed.


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Microsoft is 'not satisfied' with early Xbox One sales in Japan.

Speaking to Famitsu (via Kotaku), Xbox One Japan boss Takashi Sensui said that the company will continue to listen to feedback as it attempts to reach out to more people.

"It's not as though we're satisfied with the current sales state," Sensui explained.

"We hope to continue through taking user feedback and improving [the Xbox One] and offering content that everyone can enjoy.

"We are also aware that reaching out to let more people know about the Xbox One is vital," he added.

Sensui also said that after a long console generation, it was important to take the first step in the market.

"However, the current console generation has become very long," he continued. "We hope to lay out a long-term vision and to focus on publicity for our console."

Previous reports suggest the Xbox One shifted 23,562 units from September 4 to September 7.

The sales are considerably lower than the Xbox 360, which sold more than 60,000 units in a two-day period when it launched in 2005.

The Xbox One launched in close to 30 markets throughout September.


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SCE London Studio, the developer behind games such as Wonderbook, The Playroom and SingStar, wants to bring social experiences to Project Morpheus.

Director Dave Ranyard said involving other people in the virtual reality experience - whether watching on a television or interacting through companion apps - is "something that's really important" to the studio.

"Look at our studio history - we've done a lot of social games," he told Digital Spy at D.I.C.E. Europe 2014.

"That's something we really want to bring to VR. We made the EyeToy games, like EyeToy Play... and there was a point with those, before they were released, when the team realised actually we like watching people do this is almost as fun as doing it.

"I think even now you see people playing Street Luge, standing around and laughing at what they were doing, and when they come out and talk about, 'Oh you were doing this' - that's part of [the experience]."

"Having that social screen is really important to us," he continued. "There's actually quite a lot you can do with that. We've been doing lots of companion apps as well - you can interact, you can see what they're seeing - you can imagine that with a haunted house, and you can totally see it - the payoff is brilliant."

SCE London has been demonstrating two prototypes with Project Morpheus since its unveil earlier this year - The Deep and VR Luge - but Ranyard couldn't say whether they would become full games.

"They are really cool experiences, but the jury's out on that to be honest," he said.

"[Morpheus is] still a prototype, we don't have a date on hardware. We're very pleased with some of the things that we've done, so it would be lovely to get out there to an even bigger audience than the people ..... (article cut to save bandwidth)

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Angry Birds studio Rovio will let go of 130 members of staff in a bid to address the firm's lack of growth.

Announcing the news in a blog post titled 'Towards a Simpler Organisation', the Finnish studio will cut around 16% of its staff.

Outgoing CEO Mikael Hed said that the company needs to be better at adapting to change.

"We are an entrepreneurial company and have been exploring multiple areas," the post reads. "We have been building our team on assumptions of faster growth than have materialised.

"As a result, we announced today that we plan to simplify our organisation around our three key businesses with the highest growth potential: games, media, and consumer products.

"Unfortunately, we also need to consider possible employee reductions of a maximum of 130 people in Finland (approximately 16% of workforce)."

Hed said that while the decision was difficult, the studio needs to react quickly in order to "reignite growth".

Earlier this year it was revealed that Rovio posted year-on-year growth of just 2.5%, with revenues of £128.4m. Profits, however, were down by 52%.

The lack of major growth has been linked with Rovio's failure to significantly crack the free-to-play market with spinoffs such as Angry Birds Go.

Mikael Hed has previously announced plans to stand down from his position next January.

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Destiny's first patch of the month has been released by Bungie.

Available now, update 1.0.2 addresses concerns with how Engrams are earned and claimed, makes Strikes more rewarding and affects the rotation of maps that appear in the Crucible.

The full patch notes, as listed on the developer's website, are as follows:

Cryptarch


    Legendary (purple) Engrams will always produce a Legendary quality item or higher

    Rare (blue) Engrams will always produce a Rare quality item or higher

    Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)

Rewards


    Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for: 1) Vanguard: Tiger Strike Playlist; 2) Daily Heroic Missions (first time per day); and 3) Weekly Heroic Missions (first time per week)

    Known issues - when selecting a higher difficulty for daily missions, XP Bonus not shown in the reward display; you will still get the XP bonus, you just won't see it in the UI

Crucible


    Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists

    Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists


A Destiny player recently uncovered future expansion content, which Bungie has confirmed to be real.

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Next year's EGX video game expo will be held at the Birmingham NEC, it has been revealed.

Event organiser Gamer Network has signed a multi-year deal with the venue, starting with next year's event in September.

The 2015 EGX expo will take place from September 24 until September 27.

Fans will be able to pick up tickets for the same price as at this year's event, while Gamer Network is working with transport companies to organise discounted travel.

Gamer Network CEO Rupert Loman said that the company was sad to leave Earl's Court.

"EGX has experienced amazing growth during our four years at Earl's Court," Loman explained.

"And while we are sad to leave, we see the move to the NEC not only as a real opportunity to continue its success, but also to evolve and improve the experience we offer both attendees and exhibitors."

Last week's EGX London event was attended by 75,000 people. The likes of Mike Bithell and Dean Hall held developer sessions at the event.

EGX also hosts the Rezzed event. Next year's Rezzed expo will take place in London in partnership with the video game BAFTAs.

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Skullgirls Encore has been delayed on PS4 and PlayStation Vita.

Originally scheduled to launch later this year, the updated version of the brawler has been pushed back until 2015.


In a post on the PlayStation blog, Lab Zero CEO Peter Bartholow said that additional features have made it necessary to delay the title.

"Skullgirls is still coming to PS4 and PS Vita, but we've expanded the scope of the port and are adding new features with the aim of making it a better upgrade for fans and a better value for everyone," reads the statement.

"Unfortunately, these awesome new additions have necessitated a delay until early 2015, but I'm confident that everyone will find the additions worthwhile."

The PS4 and Vita versions will include all DLC characters, stages and story funded by the developer's 'Indiegogo' campaign.

Elsewhere, Skullgirls Encore will introduce the character of Eliza on Xbox 360, PS3 and PC.

The Indiegogo-funded character can morph into Egyptian mythological symbols and cultural icons.

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GAME and Nintendo are hosting a Super Smash Bros tournament on 3DS later this month.

Fans with a copy of the game and access to a Nintendo 3DS or 2DS can apply to enter the tournament from October 3 until October 8.

Qualifying rounds will take place at eight different GAME stores on October 11 and 12.

Participating stores include Edinburgh's St James Centre, Hull's St Stephens Centre, Sheffield's Meadowhall, Manchester's Trafford Centre, Birmingham's Bullring, Chelmsford's Exchange way, Bristol's Cribbs Causeway, and the Westfield store in Stratford, London.

The Grand Final takes place at London's York Hall on October 31. Prizes include a Wii U console with a copy of the game, as well as a Super Smash Bros goody bag.

Fans can sign up for the tournament by visiting the official website from October 3.

A similar tournament will be held at Gamestop stores throughout the US.

Super Smash Bros will make its 3DS debut on October 3 in Europe and North America. The Wii U version is yet to be given a release date.

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Tiny Troopers: Joint Ops will release later this month on PS4, PS3 and PS Vita, developer Wired Productions has revealed.

The Cannon Fodder-style top-down shooter, which packages together the Kukouri-developed mobile games Tiny Troopers and sequel Tiny Troopers: Special Ops, will be available in late October for £5.49 / $7.99.

The PlayStation release features levels from both games, with a range of survival, VIP-protection and enemy clearance objectives, alongside additional wave-based zombie maps, together in a Cross Buy, Cross Save package.

Alongside the introduction of physical controls with analogue sticks, the game moves away from the mobile micro-transaction model, where upgrades are unlocked with an in-game currency earned through completing missions.

Points are used to revive and hire new soldier types, upgrade their weaponry, and unlock special suits that give unique abilities, such as reduced enemy sight or a Command point multiplier.

Discussing the business model, head of marketing Adam McGowan told Digital Spy: "What we have in the console and Vita versions is the whole game within there.

"There's no additional extras you have to buy. Levelling up is driven by collecting Command points within the game.

"If you want to hire some special mercenaries to help you with a particular mission, you just need to collect medals from within the game as well, and you can use those. So there's no additional purchases to be made."

Seeing and unlocking all content will require multiple playthroughs, McGowan explained.

"To complete the game in its entirely - to have everything levelled up, and everything unlocked - you won't be able to do that in one playthrough," he said.

"What you'll want to do is go back to some of the earlier missions, and each mission has three difficulty levels as well."

As well as twin-stick controls, the game features touch screen elements on Vita, where deploying missiles and grenades requires a ..... (article cut to save bandwidth)

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DayZ is "definitely going to be a multiplatform title", according to the game's creator Dean Hall.

Speaking to Eurogamer at last week's EGX event, Hall said that specific platform information would be announced at a later date.

"DayZ is definitely going to be a multi-platform title," Hall revealed. "That's the firm vision from Bohemia's standpoint.

"But we'll announce what all the other platforms are as we get to that point."

DayZ studio Bohemia Interactive is also considering Early Access support for PS4.

"There's been no decision made about when DayZ releases, and that would depend on what options Sony provides," he continued.

"Everyone's said they're thinking about [Early Access releases].

"There's a lot of problems with Early Access on PC that definitely are at the forefront of people's minds.

"So when DayZ will release would depend very much on what Sony offers in terms of if it was going to do an Early Access programme, what it looks like."

Hall also admitted that while the team will play to the strengths of consoles, it doesn't want to dumb down the user-interface.

After debuting in alpha form on PC in 2013, DayZ sold 88,000 copies in 12 hours. It went on to grab 800,000 downloads in under a month, exceeding developer Bohemia Interactive's estimate of 250,000 units.

The alpha form of DayZ, which has since sold 2 million, is available on Steam Early Access for $29.99 / £19.99.

DayZ was confirmed for a PS4 release at this year's gamescom event in Cologne.


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